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Maximum Apocalypse
Coordinate with teammates to solve the game's shared challenge.
Vikings Gone Wild
Build a deck or pool that turns small actions into stronger combos.
Fleet
Compete for contested options while managing cost and timing.
History of the World
Receive a new empire each epoch, deploy and conquer, play event cards, build enduring monuments, then score every region where your civilizations still have a presence.
Ticket to Ride: New York
Draw transportation cards, spend matching sets to claim taxi routes, connect the locations on your tickets, and score tourist attractions before the small network fills.
Super Fantasy Brawl
Draft three champions, combine their decks, play one card from each magic core, reposition enemies, and hold challenge objectives until your next turn to score.
Thunderbolt Apache Leader
Maneuver forces across tactical or historical battle maps.
The Prodigals Club
Place errand boys, recruit helpers, play linked card effects, and drive every active status track downward; your weakest result determines whether you have disgraced yourself enough.
Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
Select an influence hand, spend military, senate, and popular points, expand or defend provinces, improve your deck, and time a bid for Rome before Diocletian ends the crisis.
Resist!
Build a deck or pool that turns small actions into stronger combos.
Medieval Academy
Commit presence to key areas and fight for influence where it matters.
Mottainai
Choose a task, let rivals follow it, turn craft-floor cards into materials, helpers, sales, and works, then combine finished abilities before the game ends abruptly.
The Fox In The Forest Duet
Play suited cards to win tricks and manage timing.
Copenhagen
Build patterns from chosen pieces to unlock scoring opportunities.
Duelosaur Island
Collect matching sets while timing when to score or trade them.
Valley of the Kings
Play cards for money or powers, buy from the pyramid’s base as it crumbles, and permanently entomb one artifact per turn so complete sets can score.
Dale Of Merchants 2
Build a deck or pool that turns small actions into stronger combos.
Warhammer 40,000: Conquest
Alternate deployments, secretly commit warlords, resolve command struggles for economy, then fight at key planets to collect three shared symbols or defeat the rival warlord.
Ninjato
Place workers to claim actions and turn resources into plans.
Game Of Thrones: The Card Game
Negotiate deals and shifting promises to improve your position.
Dungeon Twister
Move pieces across a map while planning position and timing.
Smash Up
Choose two factions, shuffle their twenty-card decks together, play minions and actions on shared bases, and time your combos to claim the best scoring position.
Elfenland
Build routes and networks to connect locations efficiently.
Street Masters
Coordinate with teammates to solve the game's shared challenge.