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Warhammer 40,000: Conquest box art
2014 Ranked #1,311

Warhammer 40,000: Conquest

The battle is decided before the first shot: deploy across the sector, conceal your warlord’s commitment, and force every planet to serve your campaign.

Customizable Games Card Game Hand Management Area Majority / Influence Variable Player Powers

Players

2

Play time

30-60 min

Age

14+

Complexity

3.06/5

Rating

7.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.8/5

High replayability

Interaction 5.0/5

Highly interactive

Player scaling 5.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

Player control 4.4/5

More strategic control

Setup time About 15 min
Teach time About 30 min
Recommended edition Warhammer 40,000: Conquest – Fantasy Flight Games English edition (2014)
See all 24 specifications

How it plays

How does it play?

Deploy armies across a planet line, secretly commit your warlord, and win the command economy and decisive battles of a two-player sector war.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Warhammer 40,000: Conquest is a two-player Living Card Game about controlling the Traxis sector. Each player builds around a warlord and faction deck, then alternates deployments of units, supports, and attachments across a row of planets. Both warlords secretly commit to a destination, creating a tense reveal before command struggles distribute the cards and resources needed for later rounds. Battles then resolve at the first planet and wherever a warlord is present, with alternating attacks, shields, routing, and faction-specific abilities giving every card multiple tactical uses. Capturing three planets that share a matching symbol wins the campaign; defeating an enemy warlord—first bloodying it, then striking again—wins immediately. Faction alignment rules expand deck construction without erasing identity, while the fixed core set establishes the card pool rather than randomizing boosters. Conquest combines strategic positioning, an interactive economy, and highly consequential combat in a compact head-to-head format.

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Warhammer 40,000: Conquest – Fantasy Flight Games English edition (2014) 2014 English Fantasy Flight Games / US

Game and edition data

All specifications (24)

Play and group

Players
2
Play time
30–60 min
Age
14+
Complexity
3.1/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 15 min Source
Teach time
About 30 min Source
Teardown time
About 10 min Source

Campaign and continuity

Resettable
Fully Resettable Source
Save system
No formal save system; each head-to-head match is played to completion. Source
Consumable components
No consumable components; sleeves are optional for repeated deck play. Source

Edition and product

Optional extras
The discontinued Living Card Game received fixed-distribution war packs and deluxe expansions. Source
Recommended edition
Warhammer 40,000: Conquest – Fantasy Flight Games English edition (2014) Source
Language
English
Region
US
Availability
Observed
Edition type
Standard Source
Current edition
No Source
Box weight
910 g Source
Box dimensions
25.4 × 25.4 × 5.1 cm Source
Consumable components
None. Source
Compatibility
Core Set For The Warhammer 40,000: Conquest Lcg; Compatible With Its War Packs And Deluxe Expansions. Source
Credits and catalog connections

Credits

Designers

3
Brad Andres Nate French Eric M. Lang

Artists

2
Víctor Pérez Corbella Alex Drummond

Publishers

1
Fantasy Flight Games

Linked items

No published linked games yet.