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Space Battle Lunchtime Card Game
6.75Draft from shared options to assemble a plan over successive turns.
Card Rails
6.57Build routes and networks to connect locations efficiently.
Dawn: Rise Of The Occulites
7.15Roll dice and choose how to use the results for tactical outcomes.
The Perfect Wave
7.07Spend limited actions each turn to balance movement, setup, and scoring.
Verrix
7.61Build a deck or pool that turns small actions into stronger combos.
Mad Magazine Card Game
5.86Manage cards in hand to time plays, combos, and scoring windows.
The Lords Of Rock
6.42Manage cards in hand to time plays, combos, and scoring windows.
Shinobi: War Of Clans
6.01Manage cards in hand to time plays, combos, and scoring windows.
Donburiko
6.28Manage cards in hand to time plays, combos, and scoring windows.
Expedition Altiplano
6.08Draft from shared options to assemble a plan over successive turns.
Bruti
6.84Manage cards in hand to time plays, combos, and scoring windows.
Kampen Om Norge
7.41Commit presence to key areas and fight for influence where it matters.
Ucho Króla
6.12Manage cards in hand to time plays, combos, and scoring windows.
La Guerra Di Gradisca 1615-1617
7.56Maneuver forces across tactical or historical battle maps.
Junking
6.22Collect matching sets while timing when to score or trade them.
Featherlight
6.64Solve a self-contained solo challenge against the game system.
Guildes
6.15Use clues and contradictions to deduce hidden information.
Clocktowers
5.72Collect matching sets while timing when to score or trade them.
Hafid's Grand Bazaar
6.74Negotiate deals and shifting promises to improve your position.
The King Commands
5.92Manage cards in hand to time plays, combos, and scoring windows.
Kings & Creatures
6.79
Forks
6.69Collect matching sets while timing when to score or trade them.
Yomi Starter Set: Grave Versus Jaina
6.44Manage cards in hand to time plays, combos, and scoring windows.
Pole Position
6.20Move pieces across a map while planning position and timing.