Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
You seek to be elected to the head of Portyl, a medieval city composed of different guilds more or less powerful that will have to be converted to your cause in order to recover their voices. The election takes place in three rounds, with a count of votes in each round. At the en...
Players
2-6
Time
20-35
Age
10+
Weight
1.25
Rating
6.15
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Guildes has a high replayability score due to its strong variability in gameboard, expansions available, and strategic depth. The game also scales well with different player counts and offers a moderate level of easiness to learn.
The final luck score for Guildes is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it an engaging and dynamic experience.
Overview
You seek to be elected to the head of Portyl, a medieval city composed of different guilds more or less powerful that will have to be converted to your cause in order to recover their voices. The election takes place in three rounds, with a count of votes in each round. At the end of the third round, the player having recovered the most votes will be appointed to the head of the city and will win the game.
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