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The King Commands box art
Rich game profile

The King Commands

Camelot has fallen! King Arthur is dead, Merlin is missing and the castle has been looted. You and your friends are the last remaining knights of the round table and you have decided to duel for the few remaining bags of gold. But as all knights know money is not everything, whoe...

Players

2-6

Time

?-?

Age

10+

Weight

1.4

Rating

5.92

Should this hit the table?

Quick read before the metadata.

The King Commands has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The King Commands has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The King Commands has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows room for players to improve their strategy over time, with deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The King Commands has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Camelot has fallen! King Arthur is dead, Merlin is missing and the castle has been looted. You and your friends are the last remaining knights of the round table and you have decided to duel for the few remaining bags of gold. But as all knights know money is not everything, whoever walks away with the best story is the true winner. A light and fast card game that usually brings smiles and laughter around the table. The game takes about 5 minutes to learn and soon everybody is attacking everybody, trying to score as many points as possible. Using simple card combinations for attacks and a few special cards with multiple uses the players often have many ways to play their hands, but there is also a lot of luck involved and anyone can win.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Magnus Esko

Artists

1
Chechu Nieto

Publishers

2
Albi Z-Man Games

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