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Palaces
6.11Build a deck or pool that turns small actions into stronger combos.
Horticulture Master
6.23Cover spaces on a grid to build a spatial scoring plan.
Temple Of The Beastmen
6.01
Drawing Dead
6.29Play suited cards to win tricks and manage timing.
Towers Of Am'harb
6.18Build patterns from chosen pieces to unlock scoring opportunities.
Relic Knights: Darkspace Calamity
6.22Move goods between locations while optimizing routes and timing.
PetrĂ³leo S.a.
6.39Move goods between locations while optimizing routes and timing.
Sheep & Garden
6.45Place tiles carefully to build spatial scoring patterns.
Quest For The Faysylwood
6.23
Nowheresville: Bandit Paradise
6.28Bluff, read opponents, and time reveals around hidden information.
Whales Destroying The World
6.00Bluff, read opponents, and time reveals around hidden information.
The Best Booth
6.71Draft from shared options to assemble a plan over successive turns.
Scalawag!
5.98Use clues and contradictions to deduce hidden information.
Dominate Grail War: Fate/stay Night On Board Game
6.92Place workers to claim actions and turn resources into plans.
Dc Heroclix: Batman (alpha)
6.25Roll dice and choose how to use the results for tactical outcomes.
Redemption: City Of Bondage
5.90
Bindle Rails
6.07Build routes and networks to connect locations efficiently.
Gladiatoris
9.23Move pieces across a map while planning position and timing.
Garden Gnomes: Violent Vendetta
7.87Commit presence to key areas and fight for influence where it matters.
Battletech Science Fiction Combat Book Game: Shd-2h Shadow Hawk
6.11Maneuver forces across tactical or historical battle maps.
Disney Villainous: Introduction To Evil
6.85Manage cards in hand to time plays, combos, and scoring windows.
Epic Trading Card Game
6.24Spend limited actions each turn to balance movement, setup, and scoring.
Naruto Collectible Card Game
6.07Draft from shared options to assemble a plan over successive turns.
The Great Escape
6.50Draft from shared options to assemble a plan over successive turns.