Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Epic is a trading card game that doesn't use resource cards. Instead, every player has one action per turn (including your opponent's turn). The most powerful cards cost your action and other cards are free. The biggest decision point each turn is usually which card in your hand...
Players
2-6
Time
?-?
Age
13+
Weight
3
Rating
6.24
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
The Epic Trading Card Game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.
The Epic Trading Card Game has a moderate level of luck involved. While random elements like card draws can have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, the game is not heavily dependent on luck, but it still plays a significant role in shaping the gameplay experience.
Overview
Epic is a trading card game that doesn't use resource cards. Instead, every player has one action per turn (including your opponent's turn). The most powerful cards cost your action and other cards are free. The biggest decision point each turn is usually which card in your hand to use your action on and how and when to use that card. Each player starts with a score of 30 Mojo. Player's use champion, object, and event cards to try and reduce their opponent(s)'s Mojo to zero. The game comes in 15 card packs. Each pack is specially sorted and balanced so that you can shuffle any 2 packs together and have a playable 30 card deck.
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