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Epic Trading Card Game box art
Rich game profile

Epic Trading Card Game

Epic is a trading card game that doesn't use resource cards. Instead, every player has one action per turn (including your opponent's turn). The most powerful cards cost your action and other cards are free. The biggest decision point each turn is usually which card in your hand...

Players

2-6

Time

?-?

Age

13+

Weight

3

Rating

6.24

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

The Epic Trading Card Game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.

Luck profile

The Epic Trading Card Game has a moderate level of luck involved. While random elements like card draws can have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, the game is not heavily dependent on luck, but it still plays a significant role in shaping the gameplay experience.

Overview

What ABG knows about this game

Epic is a trading card game that doesn't use resource cards. Instead, every player has one action per turn (including your opponent's turn). The most powerful cards cost your action and other cards are free. The biggest decision point each turn is usually which card in your hand to use your action on and how and when to use that card. Each player starts with a score of 30 Mojo. Player's use champion, object, and event cards to try and reduce their opponent(s)'s Mojo to zero. The game comes in 15 card packs. Each pack is specially sorted and balanced so that you can shuffle any 2 packs together and have a playable 30 card deck.

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Editions

Versions and regional releases

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Robert Dougherty

Artists

3
Calum Andrews Kaile Dutton Richard Kitner, Jr.

Publishers

1
EpicTCG.com

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