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Quest For The Faysylwood box art
Rich game profile

Quest For The Faysylwood

Players each take on the role of one of the 8 available characters: knight, dwarf, elf, thief, magician, sorceress, ranger, or cleric. Each has their own physical and magical combat ratings along with special abilities. The object of the game is to be the first player to complete...

Players

2-8

Time

?-?

Age

12+

Weight

2

Rating

6.23

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a balance between accessibility and depth. Overall, the game has a good replayability score of 7.6.

Luck profile

The final luck score for Quest for the Faysylwood is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Players each take on the role of one of the 8 available characters: knight, dwarf, elf, thief, magician, sorceress, ranger, or cleric. Each has their own physical and magical combat ratings along with special abilities. The object of the game is to be the first player to complete their quest by clearing five terrain cards. Along the way players will fight monsters, gain followers and useful items, and deal with whatever hazards the other players heap upon them.

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

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Credits

People and publishers

Designers

1
David Shaw (I)

Artists

2
Tom Frank Wes Johnson

Publishers

1
Faysylwood Press

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