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Princes Of The Renaissance
Negotiate deals and shifting promises to improve your position.
Castle Panic
Coordinate with teammates to solve the game's shared challenge.
Reavers of Midgard
Place your longship to lead an action, let rivals follow, recruit Reavers into three roles, assemble crew dice, and convert raids and conquests into glory over six rounds.
Zombie Teenz Evolution
Coordinate with teammates to solve the game's shared challenge.
Manoeuvre
Play event cards to drive map pressure and long-term timing.
Dungeon Fighter
Coordinate with teammates to solve the game's shared challenge.
Level 7 [omega Protocol]
Play linked scenarios where mission goals shape each session.
Empires of the Void II
Choose an action and let rivals follow, explore modular planets, complete missions, ally with or invade species, develop technology, and score objectives across three eras.
Bad Company
Roll dice to trigger production and build stronger turns over time.
History of the World
Receive a new empire each epoch, deploy and conquer, play event cards, build enduring monuments, then score every region where your civilizations still have a presence.
Brew
Commit presence to key areas and fight for influence where it matters.
Fief: France 1429
Negotiate deals and shifting promises to improve your position.
A Touch Of Evil: The Supernatural Game
Coordinate shared actions while clues or threats pressure the group.
Ghost Fightin' Treasure Hunters
Roll and move, pick up jewels, fight ghosts, combine two hunters against hauntings, and get the whole team outside before six rooms become haunted.
Discoveries: The Journals of Lewis & Clark
Roll and place expedition dice, travel routes on foot or horseback, meet tribes for new actions, reclaim workers from any board, and collect related journal discoveries for points.
Vagrantsong
Coordinate shared actions while clues or threats pressure the group.
Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
Select an influence hand, spend military, senate, and popular points, expand or defend provinces, improve your deck, and time a bid for Rome before Diocletian ends the crisis.
Betrayal At Baldur's Gate
Cover spaces on a grid to build a spatial scoring plan.
Folklore: The Affliction
Coordinate shared actions while clues or threats pressure the group.
Back To The Future: Back In Time
Coordinate with teammates to solve the game's shared challenge.
Sentient
Commit presence to key areas and fight for influence where it matters.
Duelosaur Island
Collect matching sets while timing when to score or trade them.
Dale Of Merchants 2
Build a deck or pool that turns small actions into stronger combos.
Battletech
Maneuver forces across tactical or historical battle maps.