Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead a Viking longship, recruit multi-use Reavers, gather a specialized dice crew, and chase glory through villages, keeps, seas, and conquered territory.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Open Drafting
Select cards or items from a shared face-up display.
Follow
Choose whether to perform a reduced version of another player’s selected action.
Read the full game description
Reavers of Midgard builds a broad Viking engine around a single-worker action system. On a turn you place your longship at one of six locations, resolve its action, and then let opponents follow at reduced strength, making every choice a tempo decision for the whole table. Reavers can become leaders with immediate and persistent powers, add crew dice to your ships, or be tucked beneath a board to improve future battles. Villages supply cards and resources, sea journeys and keeps demand carefully assembled dice, and conquered territories turn successful raids into longer-term scoring. Food, favor, terror, prophecy cards, ship upgrades, and icon sets create many linked ways to earn glory across six rounds. Dice decide details, but drafting the right colors and building reliable conversion effects keep preparation firmly in your hands.