Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Work together to recover eight jewels from a haunted house, fight gathering ghosts, and escape before six rooms become fully haunted.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
Ghost Fightin' Treasure Hunters is a cooperative family game in which every player enters the same cheerful-but-spooky house with one shared objective: carry all eight treasure jewels outside before six rooms become haunted. A movement die sends hunters through rooms and corridors and can also add another ghost to a specific room. End beside a ghost and you may roll the fight die; three ghosts in one room turn into a haunting, which takes at least two hunters working together to remove. Carrying treasure slows the team’s options, and the advanced game adds numbered jewels and locked doors that force tighter coordination. The rules are approachable for children, but the escalating board creates meaningful questions about route planning, rescue priorities, and when to gather for a joint fight. Everyone wins or loses together.