Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Assign expedition dice, reclaim them from shared spaces, and build the most valuable journal of tribes, landscapes, plants, and animals.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Read the full game description
Discoveries: The Journals of Lewis & Clark turns the historic expedition into an interactive dice-placement game. Each player represents Lewis, Clark, Gass, or Ordway and begins with a personal pool of expedition dice. On a turn you either commit dice to actions or retrieve dice—including your own dice from another player’s board. Foot and horse symbols advance along route cards, campfires change faces, writing actions complete discoveries, and meeting tribes unlocks asymmetric action spaces. Finished Discovery and Tribe cards create sets of geography, people, plants, and animals that score at the end. The clever tension is that dice are both workers and a circulating shared resource: taking a powerful action may hand an opponent the exact die they need, while reclaiming your crew gives up tempo. Vincent Dutrait’s illustrated cards make the journal-building theme exceptionally clear on the table.