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Fearsome Wilderness
6.35Coordinate shared actions while clues or threats pressure the group.
Sherlock Holmes And Moriarty's Web
6.18Coordinate with teammates to solve the game's shared challenge.
Lost In Time
6.29Coordinate with teammates to solve the game's shared challenge.
Regimen: The Lions Of Bukit Chandu
6.29Coordinate with teammates to solve the game's shared challenge.
Oh No... Invasion!!!
5.76Coordinate with teammates to solve the game's shared challenge.
The Lost Worlds Of Josh Kirby
7.00Commit presence to key areas and fight for influence where it matters.
The Haunted Clock Tower
5.92Coordinate with teammates to solve the game's shared challenge.
Ecosfera: Rewilding The World
7.21Build a deck or pool that turns small actions into stronger combos.
Sherwood's Legacy
6.49Place workers to claim actions and turn resources into plans.
Stellaris: Infinite Legacy
6.26Play linked scenarios where mission goals shape each session.
The Trial Of Socrates
6.40Commit presence to key areas and fight for influence where it matters.
Imperia
6.41Commit presence to key areas and fight for influence where it matters.
Gates Of Niflheim
8.17Coordinate shared actions while clues or threats pressure the group.
Teg Independencia
7.13Commit presence to key areas and fight for influence where it matters.
Princess
5.93Coordinate with teammates to solve the game's shared challenge.
10 Dwarves
6.26Coordinate with teammates to solve the game's shared challenge.
Córdoba
5.64Commit presence to key areas and fight for influence where it matters.
The Transformation Game
6.39Coordinate with teammates to solve the game's shared challenge.
???? (mayfly)
6.19Build a deck or pool that turns small actions into stronger combos.
Dungeon Dwellers
6.31Build a deck or pool that turns small actions into stronger combos.
Chronicle X
6.15Coordinate with teammates to solve the game's shared challenge.
Clash D'ardèche
6.25Place workers to claim actions and turn resources into plans.
4 The Birds
5.82Commit presence to key areas and fight for influence where it matters.
Crimes & Capers: High School Hijinks
6.11Coordinate shared actions while clues or threats pressure the group.