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Dungeon Dwellers box art

Dungeon Dwellers

Players

2-6

Time

?-?

Age

13+

Weight

2.75

Rating

6.31

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Dungeon Dwellers has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's actions. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

Dungeon Dwellers offers a high level of variability in each playthrough with its random elements, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience for players.

Luck profile

Dungeon Dwellers has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Dungeon Dwellers is a fantasy adventure card game that requires strategy, cooperation, and cunning. This game is recommended for 2-4 players. Each player will take on the role of an adventurer seeking gold. Along the way, adventurers will gain treasure, magic items, abilities, and level increases by defeating monsters within the dungeon. The winner will be the player who collects the most gold at the end of the game. To play, each player selects a Character (Rogue, Priest, Mage, and Fighter). All Characters have their own special ability, weapons, armor and item cards. Players will build a 30-card deck, also called the Energy Deck, with these cards. The deck will be used to power abilities, do damage to monster and will also be used to gain additional treasure, in the form of gold cards, or items and abilities to put into active play. Players then take turns using their abilities and weapons to cause damage and collect experience points from monsters. Players will use their energy deck throughout the game, but if they spend too much energy, they might not have enough to survive the final boss. Can your party work together and survive the dungeon or feel the agony of defeat. In the end there can be only one winner and that is the player with the most gold.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Scott Ostrander

Artists

1
Jim Samartino

Publishers

1
S2 Adventures

Linked items

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