Table feel
Imperia has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
In the middle age the most important quest was for the nobles to rule the biggest areas and get as many influence as possible. Sometimes the marriages with other noble families didn't bring the expected result, so armies were sent to get the coveted lands. Enormous armies rumbled...
Players
1-4
Time
?-?
Age
10+
Weight
2
Rating
6.41
Should this hit the table?
Imperia has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Imperia has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Imperia offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment, resulting in a strong replayability score of 8.14.
Imperia has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
In the middle age the most important quest was for the nobles to rule the biggest areas and get as many influence as possible. Sometimes the marriages with other noble families didn't bring the expected result, so armies were sent to get the coveted lands. Enormous armies rumbled through Europe and nobody had a chance to escape. Sometimes the warlords sacreficed even their own soldiers to get their coveted victory. The player's task to get the most valuable areas from their enemies. They have to send their armies and care about the defenses achieving their goals. The player with the most valuable areas wins the game. The rule contain 45 puzzles with growing difficulty. On your turn you have to place a soldier from your own stock onto the board. If you move to a location which is occupied by an enemy force, you can attack it, if your soldier has the same or higher rank as the enemy's soldier. Every player has 14 soldier and your goal is obtaining as most point as possible at the end of the game by getting the most valuable and biggest areas.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.