ABG All Board Games
Lost In Time box art
Rich game profile

Lost In Time

Lost in Time is a thematic game centering around time travel with three sets of rules that allow for different ways of play. The game consists of 88 cards with beautiful historical illustrations. The first version of the game is light and easy, specifically designed for children...

Players

1-4

Time

20-45

Age

10+

Weight

2

Rating

6.29

Should this hit the table?

Quick read before the metadata.

Lost in Time has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, Lost in Time has a strong interaction score.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Lost in Time has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, Lost in Time has a strong interaction score.

Replay value

Lost in Time has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Lost in Time has a strong replayability score of 8.0.

Luck profile

Lost in Time has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

What ABG knows about this game

Lost in Time is a thematic game centering around time travel with three sets of rules that allow for different ways of play. The game consists of 88 cards with beautiful historical illustrations. The first version of the game is light and easy, specifically designed for children ages 10 and up. It's the year 2031: you are one of the very first time travelers and you have been sent to the past. However, your time machine does not work as it was supposed to (isn't that typical!) and you are left stranded in the past. Now you have to get back to the year 2031. The player who is the closest to the year 2031 after the eighth leap wins! Each game round the players must place a card on their timeline but the problem is: not everybody will want to travel to the future like you do, some will want to jump to the past. And if you can't place anything on your timeline, you run the risk of being absorbed by the vortex. It's a tug-of-war in time & space. Duration of play: 20 to 30 minutes. The second version, The Time Bandits, is semi-cooperative and lets the players choose between being the secret agents or the thieves. The thieves, sent to the past by a criminal organization, must collect four historical artifacts before the eighth card has been played — without being caught by the agents. These agents have been hired & vigourously trained by the government to hunt the criminals down throughout the centuries before they end up changing the past and thus also automatically...the future. All players receive a deck of 18 cards which represent their time machine's battery allowing them to conjure up a wormhole in order to jump into time. The players must keep a close eye on the level of their battery: if it's empty, they will not be able to jump in time anymore and they will end up Lost in Time. In this version, the players are allowed to take items with them in their backpack to help save their skin if they end up in a historical disaster (Battle of the Somme or Eruption of the Vesuvius...). Both the agents and thieves can also make use of famous historical characters (Elizabeth I, Napoleon or Lenin...) to help them stop their rivals! If a players ends up in a period within the influence of a historical character who is allied to his rival, he will be in serious trouble! Duration of play: 30 to 40 minutes. The third version is a solo variant. An attack has been made on your lab, and you've managed to escape in the "nick of time" by opening up a vortex and jumping in. You are a lonesome chrononaut with only one objective: get back to the year 2031 and prevent the attack on the lab. Before traveling to the past, you must decide how many batteries (deck of cards) to bring along. Every leap in time costs an amount of energy and even moreso if you end up in a period of disaster. When your batteries are empty, you are stuck in time, so you must be economical with your available energy! Will you jump in time immediately and save your battery, or will you press your luck and spend more energy in order to find a data chip that will help your travel through time more easily? Duration of play: 15 to 20 minutes. Can you survive the past?

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
Jason St.Just

Artists

2
Erik Scheele Jason St.Just

Publishers

2
(Self-Published) Chronos

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.