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The Duke box art

The Duke

7.33

Place tiles carefully to build spatial scoring patterns.

Year2013 Players2 Time?-? Weight2.48 Age13+
Abstract Abstract Strategy Medieval Grid Movement Pattern Movement Square Grid Components: 6 x 6 Grids Components: Wooden pieces & boards
Napoleon's Triumph box art

Napoleon's Triumph

7.99

Maneuver forces across tactical or historical battle maps.

Year2007 Players2-8 Time?-? Weight3.65 Age12+
Wargames Napoleonic Wargame Area Movement Secret Unit Deployment Simulation Cities: Austerlitz (Czech Republic) Components: Block Wargames
Akrotiri box art

Akrotiri

7.18

Cover spaces on a grid to build a spatial scoring plan.

Year2014 Players2 Time?-? Weight2.65 Age13+
Strategy Ancient Civilization Economic Action Points Hand Management Map Addition Components: Wooden pieces & boards Country: Greece
Stronghold: 2nd Edition box art

Stronghold: 2nd Edition

7.46

Commit presence to key areas and fight for influence where it matters.

Year2015 Players2 Time?-? Weight3.73 Age10+
Strategy Fantasy Fighting Medieval Action Points Area Majority / Influence Point to Point Movement Components: Wooden pieces & boards Digital Implementations: Tabletopia
Aton box art

Aton

6.86

Commit presence to key areas and fight for influence where it matters.

Year2005 Players2 Time?-? Weight2.11 Age8+
Abstract Strategy Abstract Strategy Ancient Religious Area Majority / Influence Hand Management Once-Per-Game Abilities Ancient: Egypt Components: Wooden pieces & boards
Great Plains box art

Great Plains

7.16

Commit presence to key areas and fight for influence where it matters.

Year2021 Players2 Time?-? Weight1.75 Age10+
Abstract Family Abstract Strategy Prehistoric Territory Building Area Majority / Influence Chaining Grid Movement Animals: Foxes Animals: Snakes
Cathedral box art

Cathedral

6.54

Spot patterns quickly and react before opponents do.

Year1978 Players2 Time?-? Weight1.79 Age8+
Abstract Abstract Strategy Children's Game City Building Enclosure Pattern Building Pattern Recognition Category: Combinatorial Components: 10 x 10 Grids
Tao Long: The Way Of The Dragon box art

Tao Long: The Way Of The Dragon

6.84

Move pieces across a map while planning position and timing.

Year2017 Players2 Time10-30 Weight2.73 Age14+
Abstract Abstract Strategy Grid Movement Mancala Modular Board Category: Combinatorial Components: Wooden pieces & boards
Gobblet box art

Gobblet

6.62

Remember hidden information and use recall to make better choices.

Year2000 Players2 Time?-? Weight1.84 Age7+
Abstract Abstract Strategy Memory Pattern Building Pattern Recognition Category: n in a row Components: 4 x 4 Grids
W1815 box art

W1815

7.36

Maneuver forces across tactical or historical battle maps.

Year2015 Players2 Time15-20 Weight1.52 Age14+
Wargames Napoleonic Wargame Dice Rolling Simulation Variable Player Powers Components: Wooden pieces & boards Country: Belgium
7 Ronin box art

7 Ronin

6.94

Commit presence to key areas and fight for influence where it matters.

Year2013 Players2 Time15-30 Weight2.21 Age14+
Strategy Medieval Area Majority / Influence Secret Unit Deployment Simultaneous Action Selection Components: Wooden pieces & boards Country: Japan
Shanghaien box art

Shanghaien

6.52

Collect matching sets while timing when to score or trade them.

Year2008 Players2 Time?-? Weight1.47 Age8+
Family Dice Pirates Dice Rolling Set Collection Cities: Shanghai (China) Components: Wooden pieces & boards
Let's Catch The Lion! box art

Let's Catch The Lion!

6.65

Move pieces across a map while planning position and timing.

Year2008 Players2 Time?-? Weight1.72 Age4+
Abstract Abstract Strategy Animals Children's Game Grid Movement Square Grid Category: Combinatorial Components: 3 x 4 Grids
Black Box + box art

Black Box +

6.40

Use clues and contradictions to deduce hidden information.

Year2007 Players2 Time?-? Weight2.29 Age10+
Abstract Puzzle Abstract Strategy Deduction Line Drawing Pattern Recognition Secret Unit Deployment Components: Marbles Players: Games with Solitaire Rules
The Cousins' War (second Edition) box art

The Cousins' War (second Edition)

7.19

Maneuver forces across tactical or historical battle maps.

Year2018 Players2 Time?-? Weight2.08 Age12+
Wargames Card Game Medieval Renaissance Action/Event Area Majority / Influence Campaign / Battle Card Driven Components: Map (Continental / National scale) Components: Wooden pieces & boards
Urbino box art

Urbino

8.07

Build patterns from chosen pieces to unlock scoring opportunities.

Year2017 Players2 Time30-45 Weight2.25 Age10+
Abstract Abstract Strategy City Building Area Majority / Influence Pattern Building Square Grid Category: Combinatorial Components: 9 x 9 Grids
Six Making box art

Six Making

7.53

Move pieces across a map while planning position and timing.

Year2013 Players2 Time?-? Weight1.79 Age12+
Abstract Abstract Strategy Grid Movement Square Grid Category: Combinatorial Components: 5 x 5 Grids
Fire & Stone: Siege Of Vienna 1683 box art

Fire & Stone: Siege Of Vienna 1683

7.40

Play event cards to drive map pressure and long-term timing.

Year2022 Players2 Time60-90 Weight2.55 Age14+
Wargames Card Game Pike and Shot Wargame Action/Event Campaign / Battle Card Driven Hand Management Admin: Upcoming Releases Cities: Vienna (Austria)
Katarenga box art

Katarenga

7.38

Move pieces across a map while planning position and timing.

Year2017 Players2 Time?-? Weight2.29 Age8+
Abstract Abstract Strategy Grid Movement Modular Board Square Grid Category: Combinatorial Components: 8 x 8 Grids
Squadro box art

Squadro

6.44

Move pieces across a map while planning position and timing.

Year2018 Players2 Time?-? Weight1.6 Age8+
Abstract Abstract Strategy Grid Movement Category: Combinatorial Components: 5 x 5 Grids
Linja box art

Linja

6.52

Move pieces across a map while planning position and timing.

Year2003 Players2 Time?-? Weight1.86 Age8+
Abstract Abstract Strategy Point to Point Movement Category: Combinatorial Components: Wooden pieces & boards
Mixtour box art

Mixtour

7.51

Move pieces across a map while planning position and timing.

Year2011 Players2 Time?-? Weight2 Age8+
Abstract Abstract Strategy Grid Movement Square Grid Category: Combinatorial Components: 5 x 5 Grids
Push Fight box art

Push Fight

7.38

Move forces between areas to control positions and pressure rivals.

Year2008 Players2 Time5-15 Weight2.56 Age6+
Abstract Abstract Strategy Fighting Area Movement Slide/Push Category: Combinatorial Components: Wooden pieces & boards
Oshi box art

Oshi

6.14

Plan precise moves in an abstract spatial duel.

Year2006 Players2 Time15-20 Weight2.14 Age8+
Abstract Abstract Strategy Mythology Slide/Push Square Grid Category: Combinatorial Components: 9 x 9 Grids