Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Six Making, a.k.a. Sixth, is a two-player abstract strategy game in which players challenge each other in building chess figures. In this game, checkmating the opponent doesn't make you a winner; instead the goal is to build a king. In more detail, players alternate in either pla...
Players
2
Time
?-?
Age
12+
Weight
1.79
Rating
7.53
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game Six Making has a high replayability score of 8.02, indicating a high degree of variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the availability of expansions adding new content and gameplay elements. The game's strategic possibilities allow players to improve their strategies over time, and the player interaction score ensures engaging gameplay. The game scales well with different numbers of players without compromising its appeal or balance. While the game may require some effort to learn, it offers a rewarding and deep gameplay experience.
The final luck score for Six Making is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Six Making, a.k.a. Sixth, is a two-player abstract strategy game in which players challenge each other in building chess figures. In this game, checkmating the opponent doesn't make you a winner; instead the goal is to build a king. In more detail, players alternate in either placing one of their own pieces on the board as a chess pawn or moving any of the pieces on the board. Taking pieces results in building higher stacks, which move like different chess pieces. Even parts of stacks can be moved as their corresponding chess piece. The first player to create a stack of six or more pieces — with their own color on top — wins the game.
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