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Oshi box art
Rich game profile

Oshi

From the publisher's website: Oshi, which means “Push,” is inspired by a Japanese legend in which the Goddess Amaterasu gifted the first Japanese emperor with her ancient wisdom, in the form of a game. The game is said to have taught the emperor and his court to temper their infl...

Players

2

Time

15-20

Age

8+

Weight

2.14

Rating

6.14

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Oshi has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Oshi has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

From the publisher's website: Oshi, which means “Push,” is inspired by a Japanese legend in which the Goddess Amaterasu gifted the first Japanese emperor with her ancient wisdom, in the form of a game. The game is said to have taught the emperor and his court to temper their influence and power with caution. The goal is to be the first player to push seven points worth of your opponent’s game pieces off the board. Each player begins the game with eight game pieces shaped to look like one-, two- and three-story Japanese buildings. The number of stories a piece has equals the number of spaces it can move, the maximum number of other pieces it can push and the number of points it is worth if pushed off the board. Pieces move side to side and forward and backward. Contents: Game board. Eight oxblood (red) pieces. Eight ivory (white) pieces. Complete rules.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Tyler Bielman

Artists

1
Daniel Egnéus

Publishers

1
WizKids (I)

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