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The King's Men
6.83Negotiate deals and shifting promises to improve your position.
Quest: Awakening Of Melior
6.34Push your luck for bigger rewards while risk keeps building.
Cav: Combat Assault Vehicle
6.90Spend limited actions each turn to balance movement, setup, and scoring.
Paradise Lost
6.67Place workers to claim actions and turn resources into plans.
Nanolith
7.96Coordinate shared actions while clues or threats pressure the group.
Stalingrad Solitaire
6.75Maneuver forces across tactical or historical battle maps.
Hellboy: The Dice Game
5.96Push your luck for bigger rewards while risk keeps building.
Uncharted Stars
6.45Mark choices on a sheet to build patterns and complete objectives.
Andoria Battlefields
6.91Commit presence to key areas and fight for influence where it matters.
Schlock Mercenary: Capital Offensive
5.91Roll dice and choose how to use the results for tactical outcomes.
Dice Crawl
5.78Place tiles carefully to build spatial scoring patterns.
Turbo Rally Card Racing: Thunder Track
6.76Build routes and networks to connect locations efficiently.
Valhal
6.22Draft from shared options to assemble a plan over successive turns.
Y?kai Quest
6.22Build a deck or pool that turns small actions into stronger combos.
The Lost Worlds Of Josh Kirby
7.00Commit presence to key areas and fight for influence where it matters.
Imps: Devilish Duels
6.17Roll dice and choose how to use the results for tactical outcomes.
The Card Game Of Oz
6.07Bluff, read opponents, and time reveals around hidden information.
Risky Adventure
5.58Push your luck for bigger rewards while risk keeps building.
One Two Many Rabbits
6.41Roll dice and choose how to use the results for tactical outcomes.
Blankout
6.26Roll dice and choose how to use the results for tactical outcomes.
Chronicle X
6.15Coordinate with teammates to solve the game's shared challenge.
4 The Birds
5.82Commit presence to key areas and fight for influence where it matters.
Foretold: Rise Of A God
5.89Build a deck or pool that turns small actions into stronger combos.
Dwarves: Dig, Delve, Die
5.92Place workers to claim actions and turn resources into plans.