Table feel
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Description from the publisher: Y?kai Quest is a collaborative board game, heavily based in the classic mechanics of beat’em up games and RPGs. Set in a fantasy, Japan-inspired world, the miniatures included are designed with “chibi” look; this means a cute way of design, with th...
Players
1-6
Time
30-60
Age
6+
Weight
1.57
Rating
6.22
Should this hit the table?
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Y?kai Quest offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and enhances gameplay. The game provides deep strategic possibilities and room for improvement over time. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience, making it highly replayable.
Yōkai Quest has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.
Overview
Description from the publisher: Y?kai Quest is a collaborative board game, heavily based in the classic mechanics of beat’em up games and RPGs. Set in a fantasy, Japan-inspired world, the miniatures included are designed with “chibi” look; this means a cute way of design, with the characters having big and expressive faces. The players can choose between different heroes: the samurai, a monk, a gunslinger, a priest, and more. Each one of them has a unique set of traits: movement, attack power, abilities, etc. At the beginning of a game, the player will configure the abilities the hero will be able to use during the fight: these abilities will make the hero more defensive, capable of helping other heroes and/or having access to powerful attacks. The y?kai are the enemies of the game: inspired in the ones from the Japanese folklore, these supernatural beings will follow “behavior cards”, so their acting is managed by the own players. Those will indicate in an easy to follow way what the y?kai will do in each given situation. The y?kai will be constantly spawning from settled points in random amounts, decided by drawing cards from their specific deck. Heroes and Y?kai take turns to play: they will move, attack and use abilities while fighting in the tiled boards. The gameplay has a staged feeling, represented by the different scenarios. To advance, objectives must be accomplished: eliminate a number of specific enemies, surviving long enough, etc. This goes until the heroes reach the last board, where the final boss of the mission appears. To win the mission, heroes must defeat this powerful enemy.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.