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Unmatched: Houdini vs. The Genie
Maneuver, draw, and attack with a unique fighter deck while preserving enough cards to survive the rival’s counterplay.
Unmatched: Hell’s Kitchen
Choose Daredevil, Elektra, or Bullseye, take two actions per turn, maneuver across connected spaces, resolve hidden-card combat, exploit item tokens, and defeat every opposing hero.
Wilderness War
Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.
Stronghold
Spend invading units across siege phases, grant the defender time in return, build engines and fortifications, contest each wall section, and determine whether the fortress falls before glory runs away.
Unmatched: Slings and Arrows
Move through the Globe, play attack and defence cards face down, exploit four radically different fighter decks, and defeat the opposing hero before your own health runs out.