Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Pit Houdini’s spectacular escapes against the Genie’s explosive wishes in a fast asymmetric Unmatched duel.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
See all 7 mechanisms
Read the full game description
Stage an impossible contest between the legendary escape artist and a wish-granting force of chaos. Each fighter uses a unique deck: Houdini converts boost values into tricks, slips through the battlefield, and turns setup into surprise attacks, while the Genie manipulates hand size and spends actions for sudden, overwhelming turns. Position on the map, manage cards as both attacks and endurance, and use secret passages to threaten unexpected angles. Like every Unmatched set, it can stand alone or mix with other fighters in the system.