Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Pit Daredevil, Elektra, or Bullseye against one another in a fast, asymmetric card duel where every fighter bends the shared combat rules.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Unmatched: Hell’s Kitchen is a standalone three-fighter set in Restoration Games’ asymmetric tactical combat system. Daredevil survives on the edge of exhaustion, blind-boosting attacks from the top of a nearly empty deck and recycling cards when the deck runs out. Bullseye converts extreme range and precise positioning into pressure that opponents struggle to escape. Elektra begins beside four Hand sidekicks and, when first defeated, resurrects with a new health dial and a transformed deck built for the late fight. Each turn consists of two actions chosen from maneuver, scheme, and attack. Maneuver draws a card and moves fighters; scheme cards resolve unique effects; attacks are simultaneous hidden card commitments with printed values and before-, during-, and after-combat text. There are no combat dice, so hand knowledge, movement, timing, and willingness to spend a powerful card determine the outcome. The Hell’s Kitchen map adds item tokens that fighters can claim for tactical effects. All three fighters and the battlefield mix freely with other Unmatched sets, but this box alone supports complete two- or three-player battles.