ABG All Board Games
Fast Flip box art

Fast Flip

Players

2-8

Time

?-?

Age

7+

Weight

1

Rating

5.77

Fit

Teach 2.4

Teaching signal

Replay 3.7

High replayability

Interaction 3.3

Low interaction

Scaling 4.5

Scales well

Strategy 3.8

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Fast Flip offers a high level of variability with its gameboard and multiple paths to victory. The presence of expansions adds some extra content and gameplay elements, enhancing replay value. The game also provides room for strategic improvement over time, allowing players to discover new tactics and strategies. With its strong scalability and moderate easiness to learn, Fast Flip offers a solid replayability experience.

Luck profile

Fast Flip has a moderate influence of luck. The game outcome is not solely determined by random elements, but they do have a notable impact. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it an engaging and dynamic experience.

Overview

Players in Fast Flip need to react quickly to the fruit flying past them. To set up, players shuffle a deck of cards, with each card showing five types of fruit and with each type of fruit appearing 1-5 times on the card; the back of each card shows either a type of fruit or a number from 1-5. On a turn, someone flips over a card to reveal the fruit/number on the back of the top card as well as the front of a new card. If a fruit is revealed, whoever first yells out how many of that fruit are on the revealed card claims the flipped card; if a number, players compete to yell out whichever fruit appears that number of times. Once you flip through the entire deck, whoever has collected the most cards wins. Alternatively, you can play with five fruit tokens and five number tokens. When you yell out an answer correctly, you claim the token that shows that answer, whether from the center of the table or from another player. Whoever first has five tokens in front of them wins.

Category

1

Mechanism

1

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Ken Gruhl Quentin Weir

Artists

1
Charlotte Bey

Publishers

4
Blue Orange (EU) Blue Orange Games Broadway Toys LTD Desyllas Games