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Like Dice box art
Rich game profile

Like Dice

Despite sounding like a dice game, Like Dice is a card game that uses no dice. Instead, most of the cards depict two dice of different colors on them; some of these cards will be placed in the center of the table, and others will lie in front of the players. Task cards will chall...

Players

2-6

Time

?-?

Age

8+

Weight

2

Rating

6.06

Should this hit the table?

Quick read before the metadata.

Moderate interaction

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.3

Low interaction

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate interaction

Replay value

Like Dice has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is relatively easy to learn, striking a balance between depth and accessibility. Overall, Like Dice has a solid replayability score of 7.6.

Luck profile

The game Like Dice has a low influence of luck. Random elements like dice rolls have a significant impact on the game outcome, but players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game heavily depends on luck, with little influence from player strategy, but there is still a balanced mix of luck and strategy. Overall, the final luck score for Like Dice is relatively low, indicating that luck plays a significant role in the game.

Overview

What ABG knows about this game

Despite sounding like a dice game, Like Dice is a card game that uses no dice. Instead, most of the cards depict two dice of different colors on them; some of these cards will be placed in the center of the table, and others will lie in front of the players. Task cards will challenge players to find or name the largest red die and the smallest green, or say how many 5s are in play, or total the number of pips showing on blue dice. Whoever calls out the right solution gets a reward – but those who do score will have more dice to count, which might make it tougher for them to get to the solution first in later rounds... Like Dice includes a variant that allows children as young as six to play.

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