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Reflection box art

Reflection

Players

2-4

Time

?-?

Age

?+

Weight

1.14

Rating

5.99

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game Reflection has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Reflection is a highly replayable board game.

Luck profile

The final luck score for Reflection is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A square-shaped board with 13 slits (axes) crossing it is placed in the center of the table. A square-shaped card is drawn from a deck and placed onto the board. The card covers the entire board except for the ends of the axes, leaving room for a mirror to be inserted into the axes perpendicular to and on top of the card. The card displays several spheres that are red, green, yellow, or blue. Players race to choose which of the 13 axes they think the mirror should be inserted into so as to produce the most points when all the reflected and actual spheres are counted. A player cannot choose an axis that another player has chosen. Once all the players have made a selection, the mirror is inserted in turn into each chosen axis. The player who chose a particular axis decides which direction the mirror should face when inserted into that axis. The axis scores for the player who chose it. Each green sphere adds a point, and each yellow sphere subtracts a point. The player also adds points equal to the difference between the number of red and blue spheres. Play continues with a new card. The game ends when one player reaches an agreed-upon point total.

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Editions

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Credits

Designers

1
Ivan Moscovich

Artists

1
Björn Lubitz

Publishers

2
Fat Brain Toy Company Schmidt Spiele

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