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Tutti Frutti box art

Tutti Frutti

Players

2-6

Time

?-?

Age

4+

Weight

1

Rating

5.89

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Tutti Frutti has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the potential for players to discover new tactics and strategies. The expansions available also add new content and gameplay elements, further enhancing the replay value. While the easiness to learn score is relatively low, indicating a moderate learning curve, the overall replayability score is still strong.

Luck profile

Tutti Frutti has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Tutti Frutti offers a good balance between luck and player decisions.

Overview

Someone's made fruit salad and left chopped up fruit all over the kitchen! Time to pair up the fruit halves and put things together once again. To set up Tutti Frutti, lay out the 48 double-sided tiles on the table; each side of a tile shows half of a fruit. Each player takes one tile at random to start the game. Then as quickly as possible, everyone picks up fruit tiles one by one and adds them to the stack already in their hand — but to add a tile, you must match the fruit half showing on the top (or bottom) of your stack with an identical fruit half on the tile being added. Thus, you're combining the fruit halves to create a whole fruit. Players can flip over tile on the table to see the reverse side. Once all the tiles have been claimed or no one wants any more, players compare their tile stacks and the players with the taller pile wins — but only if all the fruits have been combined correctly! If not, he loses and the player with the next tallest stack wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Theora Design

Artists

1
Stéphane Escapa

Publishers

2
FoxGames Gigamic

Linked items

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