Find your next board game
1988
Ages 6+
Set
6.50
1-20 players
?-? min
1.66 weight
? rank
Abstract
Family
Card Game
Puzzle
Pattern Recognition
Real-Time
Speed Matching
Game: Set
Misc: Mensa Select
2017
Ages 8+
Dragon Castle
7.10
1-4 players
30-45 min
1.97 weight
? rank
Abstract
Family
Abstract Strategy
End Game Bonuses
Layering
Open Drafting
Country: China
Digital Implementations: Board Game Arena
1978
Ages 8+
Cathedral
6.50
2 players
?-? min
1.79 weight
? rank
Abstract
Abstract Strategy
Children's Game
City Building
Enclosure
Pattern Building
Pattern Recognition
Category: Combinatorial
Components: 10 x 10 Grids
2000
Ages 7+
Gobblet
6.60
2 players
?-? min
1.84 weight
? rank
Abstract
Abstract Strategy
Memory
Pattern Building
Pattern Recognition
Category: n in a row
Components: 4 x 4 Grids
2021
Ages 13+
Gorinto
7.20
1-4 players
30-60 min
1.74 weight
? rank
Abstract
Abstract Strategy
Pattern Recognition
Set Collection
Tile Placement
Continents: Asia
Country: Japan
2018
Ages 8+
Crystallo
7.00
1-2 players
20-30 min
1.78 weight
? rank
Abstract
Abstract Strategy
Card Game
Fantasy
Melding and Splaying
Pattern Building
Pattern Recognition
Components: Gems/Crystals
Containers: Drawstring Bag
1992
Ages 8+
Katamino
6.50
1-2 players
?-? min
1.76 weight
? rank
Abstract
Abstract Strategy
Children's Game
Puzzle
Pattern Building
Pattern Recognition
Components: Polyominoes
Components: Wooden pieces & boards
2012
Ages 8+
Iota
6.20
2-4 players
?-? min
1.91 weight
? rank
Abstract
Family
Abstract Strategy
Card Game
Pattern Building
Pattern Recognition
Tile Placement
Mechanism: 4 in a Row
Misc: Mensa Select
2003
Ages 8+
Ada's Library
6.40
2 players
?-? min
1.68 weight
? rank
Abstract
Abstract Strategy
Card Game
Hand Management
Pattern Building
Pattern Recognition
Players: Two Player Only Games
1956
Ages 10+
Eleusis
7.30
4-8 players
?-? min
2.93 weight
? rank
Abstract
Card Game
Deduction
Educational
Induction
Pattern Recognition
Card Games: Matching
Card Games: Outplay
1973
Ages 13+
Montage
7.20
?-? players
?-? min
2.58 weight
? rank
Abstract
Word Game
Area Majority / Influence
Pattern Recognition
Real-Time
Components: 15 x 15 Grids
Components: Sand Timers
2006
Ages 10+
On The Dot
6.20
2-4 players
?-? min
1.65 weight
? rank
Abstract
Abstract Strategy
Pattern Building
Pattern Recognition
Real-Time
Components: 6 x 6 Grids
Components: Transparent Elements
2011
Ages 8+
Swish
6.10
2-6 players
?-? min
1.28 weight
? rank
Abstract
Family
Abstract Strategy
Card Game
Puzzle
Pattern Building
Pattern Recognition
Set Collection
Components: Transparent Elements
2016
Ages 6+
Ominoes
6.50
2-4 players
?-? min
1.36 weight
? rank
Abstract
Abstract Strategy
Dice
Dice Rolling
Die Icon Resolution
Grid Movement
Ancient: Egypt
Components: Dice with Icons
2015
Ages 8+
Cogz
7.00
2-6 players
?-? min
2 weight
? rank
Abstract
Family
Abstract Strategy
Educational
Memory
Hand Management
Memory
Modular Board
Crowdfunding: Kickstarter
Theme: Mad Science / Mad Scientist
2015
Ages 8+
Clacks: A Discworld Board Game
6.20
1-4 players
?-? min
2.6 weight
? rank
Abstract
Abstract Strategy
Novel-based
Action Points
Cooperative Game
Pattern Building
Books: Discworld
2007
Ages 10+
Black Box +
7.30
2 players
?-? min
2.29 weight
? rank
Abstract
Puzzle
Abstract Strategy
Deduction
Line Drawing
Pattern Recognition
Secret Unit Deployment
Components: Marbles
Players: Games with Solitaire Rules
1972
Ages 8+
Ultimate Mastermind
5.90
2 players
?-? min
2.25 weight
? rank
Abstract
Abstract Strategy
Children's Game
Deduction
Induction
Pattern Recognition
Game: Mastermind
Players: Two Player Only Games
1999
Ages 8+
Siesta
6.30
2-4 players
?-? min
2.52 weight
? rank
Abstract
Abstract Strategy
Pattern Building
Pattern Recognition
Square Grid
Category: Combinatorial
Components: 12 x 12 Grids
1967
Ages 8+
Score Four
6.00
2-4 players
?-? min
1.78 weight
? rank
Abstract
Abstract Strategy
Pattern Building
Pattern Recognition
Tile Placement
Category: Combinatorial
Category: n in a row
2017
Ages 7+
Hypergrid
7.60
2 players
30-60 min
3.43 weight
? rank
Abstract
Abstract Strategy
Grid Movement
Pattern Building
Pattern Recognition
Category: Combinatorial
Components: 3 x 3 Grids
2004
Ages 8+
Tara: Ireland's Royal Board Game
6.20
2 players
20-30 min
2.12 weight
? rank
Abstract
Abstract Strategy
Ancient
Game System
Pattern Building
Pattern Recognition
Tile Placement
Components: 7 x 7 Grids
Country: Ireland
2011
Ages 6+
Shibumi
7.80
1-8 players
?-? min
2.83 weight
? rank
Abstract
Abstract Strategy
Game System
Puzzle
Betting and Bluffing
Enclosure
Hand Management
Category: Combinatorial
Digital Implementations: igGameCenter
2018
Ages 6+
The Stars Align
7.10
2 players
15-30 min
1 weight
? rank
Abstract
Abstract Strategy
Puzzle
Pattern Recognition
Tile Placement
Players: Two Player Only Games