Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
In SET, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading, e.g., two purple shaded ovals. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and...
Players
1-20
Time
?-?
Age
6+
Weight
1.66
Rating
6.50
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Catan offers a high level of variability with its gameboard, multiple paths to victory, and random elements. The presence of expansions adds further content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Catan has a strong replayability score of 7.95 out of 10.
Set has a low influence of luck. The game relies more on player decisions and strategy. Random elements have minimal impact and players have substantial ability to mitigate randomness through strategic decisions and planning.
Overview
In SET, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading, e.g., two purple shaded ovals. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and outlined. All players compete simultaneously and try to claim sets of cards in a single pass through the deck. A set consists of three cards that are either all alike or all different in each attribute. For example, if all three cards have the same number of objects, but three different shapes, shadings, and colors, then those cards are a set; if two of the cards have a common attribute that is not shared by the third, they are not a set. To play, one person takes the deck and lays out twelve cards face up. The first person to spot a set collects those three cards; if the player was mistaken, then this player cannot claim a set until after another player has done so. After someone has claimed a set, the cardholder lays out three more cards. (If all players agree that no sets can be claimed, then the cardholder lays out three more cards. These cards aren't replaced after someone claims a set.) Whoever claims the most sets wins!
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