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Hypergrid box art
Rich game profile

Hypergrid

Hypergrid is the ultimate action-driven abstract game of sandbox tactics for two players from 7 years and up, which takes about 16 turns per player to play. Place two tokens on a turn, combine their effects, create more lines than your opponent, rule the grid! To play, you have o...

Players

2

Time

30-60

Age

7+

Weight

3.43

Rating

7.56

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance between direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.6

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation.

Replay value

Hypergrid offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds further content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and replayable experience.

Luck profile

Hypergrid has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Hypergrid is the ultimate action-driven abstract game of sandbox tactics for two players from 7 years and up, which takes about 16 turns per player to play. Place two tokens on a turn, combine their effects, create more lines than your opponent, rule the grid! To play, you have only three principles to follow and five special effects to master… more complex game of tic-tac-toe with fewer rules than the game of chess that puts two into a battle of wits, with no luck involved, and which opens more than three dimensions to explore endlessly! ... A smaller 3x3 grid of colorful stacks makes HYPERGRID a challenge like no other. Players gain points for each newly created line of three chips of the same elements (colors) on a 3x3 grid. Each player starts with six chips in each of the five elements, and on each turn a player places exactly two tokens. When an element is placed on top of at least two chips, the player can use its elemental effect. When a player can no longer place a chip, the player with the most points wins. COMPONENTS : Play-mat, 65 chips (13 pcs in 5 colours), 9+2 6-sided dice, 2 quick reference cards, user’s guide.

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Editions

Versions and regional releases

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Commerce mapping

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Credits

People and publishers

Designers

1
EULER'S GAME

Artists

1
(Uncredited)

Publishers

1
ADC Blackfire Entertainment

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