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Vintage
6.49Move goods between locations while optimizing routes and timing.
Alexander The Great
6.06Commit presence to key areas and fight for influence where it matters.
Era Of Inventions
6.01Place workers to claim actions and turn resources into plans.
Victory & Honor
6.42Play suited cards to win tricks and manage timing.
Days Of Steam
5.93Move goods between locations while optimizing routes and timing.
Singapore
6.14Place tiles carefully to build spatial scoring patterns.
Minos
6.39Commit presence to key areas and fight for influence where it matters.
Rone
7.42Build a deck or pool that turns small actions into stronger combos.
Sutter's Mill
6.10Place workers to claim actions and turn resources into plans.
Medieval
6.23Negotiate deals and shifting promises to improve your position.
Rails Of New England
6.46Build routes and networks to connect locations efficiently.
The Primary
7.89Commit presence to key areas and fight for influence where it matters.
Minotaur Lords
5.94Commit presence to key areas and fight for influence where it matters.
Big Kini
6.32Commit presence to key areas and fight for influence where it matters.
Honor Of The Samurai
5.95Spend limited actions each turn to balance movement, setup, and scoring.
Precognition
6.59Draft from shared options to assemble a plan over successive turns.
Cauldron
6.91Collect matching sets while timing when to score or trade them.
Recicle: Tempos De Crise
7.36Move goods between locations while optimizing routes and timing.
Caçadores Da Galáxia
7.60Place workers to claim actions and turn resources into plans.
Blockade Runner
6.63Move goods between locations while optimizing routes and timing.
Chamber Of Wonders
7.13Place workers to claim actions and turn resources into plans.
Sons Of Faeriell
6.97Move pieces across a map while planning position and timing.
City And Guilds
6.63Place tiles carefully to build spatial scoring patterns.
Alba Longa
6.09Place workers to claim actions and turn resources into plans.