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Cauldron box art
Rich game profile

Cauldron

Cauldron is a competitive board game set in a fantasy world. Taking on roles of powerful mystical characters like the Druid, the Shaman or the Wizard, players will brew potions to grow their magical power, while casting spells to stop others from getting ahead. Cauldron is a reso...

Players

2-5

Time

60-90

Age

11+

Weight

2.47

Rating

6.91

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.7

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Cauldron offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and provides a challenging learning curve. With a final replayability score of 8.1, Cauldron promises a fresh and engaging experience each time it is played.

Luck profile

Cauldron has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Cauldron is a competitive board game set in a fantasy world. Taking on roles of powerful mystical characters like the Druid, the Shaman or the Wizard, players will brew potions to grow their magical power, while casting spells to stop others from getting ahead. Cauldron is a resource management game that plays with 2-5 players aged 10+ in 1 hour. Play revolves around a central set of fields, producing potion ingredients each season (frog legs, spider webs, dragon eggs etc). Each player has potions - way to combine ingredients to score Magik (game's victory points and currency). Players take turns harvesting ingredients, brewing potions and attempting to steal ingredients from competitors. Each player also has a hand of spells - one-time effects that help the player or hinder opponents. Each character has variable powers that modifies the way basic actions are resolved. After all ingredients have been harvested, players have a chance to invest some of their Magik to buy additional potions, spells or add fields to the game board. Balancing investment with advancement is a crucial part of the game. The game proceeds until one of the player reaches 35 Magik - that player is the winner. The game has an element of luck and conflict present but the majority of it revolves around resource management, planning and balancing short and long term investment.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Artem Safarov

Artists

3
Alina Marchewka Polina Radtchenko Christina Simmons

Publishers

1
Altema Games

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