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Era Of Inventions box art
Rich game profile

Era Of Inventions

From rules: Explore the lives and minds of Alexander Graham Bell, Karl Benz, the Wright brothers and other pioneers of invention and experience the thrill of the industrial revolution. Be there when the cash register, the sewing machine, the typewriter, the telephone, the gramoph...

Players

3-5

Time

?-?

Age

12+

Weight

2.93

Rating

6.01

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The Era of Inventions board game has a high replayability score of 7.95 out of 10. With its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability, players can expect fresh and engaging experiences each time they play. The game offers a moderate level of easiness to learn, allowing players to quickly grasp the rules and dive into the strategic depth. Overall, Era of Inventions provides a highly replayable and enjoyable gaming experience.

Luck profile

The final luck score for Era of Inventions is 7.67, indicating a moderate influence of luck. The game relies more on player decisions and strategy, with random elements having minimal impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, Era of Inventions strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

From rules: Explore the lives and minds of Alexander Graham Bell, Karl Benz, the Wright brothers and other pioneers of invention and experience the thrill of the industrial revolution. Be there when the cash register, the sewing machine, the typewriter, the telephone, the gramophone, the photograph camera, the car, the steam engine and the plane are all invented again in Era of Inventions. This time you will be the inventor, who creates, patents and introduces these inventions to the markets and the world! In the late 19th and early 20th century, these inventions were all made in a certain order. In Era of Inventions, however, you’re the one who determines the order of the inventions. Race your competitors to invent as much as possible, or to speed through the production process. But don’t forget to register your patents. Otherwise you may lose influence in the industry. GAME OVERVIEW Era of inventions is played over 8, 9 or 10 rounds –depending on the number of players–. In each round players attempt, by using action tokens, to use the following actions at the wisest, such as: building factories, buying or producing goods, and making and producing new inventions. The number of action tokens is limited however(the time is short), and thus you must choose the best of many actions, given your situation. The player who uses his actions, money, goods and development points at the best will earn the most influence in the Era of Inventions and win the game!

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