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Scotland Yard Master
6.42Coordinate shared actions while clues or threats pressure the group.
Voltage
6.08Build patterns from chosen pieces to unlock scoring opportunities.
Infernal Contraption
5.84Draft from shared options to assemble a plan over successive turns.
Cardline: Dinosaurs
6.01
Ubongo Extreme: Fun-size Edition
6.20Make decisions quickly while the game unfolds in real time.
Tales & Games: The Pied Piper
6.30Play disruptive cards to slow rivals and protect your own plan.
Save Doctor Lucky
5.85Bluff, read opponents, and time reveals around hidden information.
Pumafiosi
6.76Play suited cards to win tricks and manage timing.
Outback
6.32Build patterns from chosen pieces to unlock scoring opportunities.
Dilbert: Corporate Shuffle
5.97
21 Mutinies: Arrr! Edition
6.60Place workers to claim actions and turn resources into plans.
Gekido: Bot Battles
6.34Roll dice and choose how to use the results for tactical outcomes.
Ausgerechnet Buxtehude
6.41Draft from shared options to assemble a plan over successive turns.
Starbase Jeff
6.17Place tiles carefully to build spatial scoring patterns.
Walk The Dogs
6.13Collect matching sets while timing when to score or trade them.
Montmartre
6.53Collect matching sets while timing when to score or trade them.
Nomads
6.26Collect matching sets while timing when to score or trade them.
Cauldron
6.91Collect matching sets while timing when to score or trade them.
Dweebies
5.92Spot patterns quickly and react before opponents do.
Jarnac
6.74Place tiles carefully to build spatial scoring patterns.
Burrows
6.17Place tiles carefully to build spatial scoring patterns.
Romans Go Home!
5.95Draft from shared options to assemble a plan over successive turns.
Bacchus' Banquet
5.95Bluff, read opponents, and time reveals around hidden information.
Kinmo
7.20Bluff, read opponents, and time reveals around hidden information.