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Cardline: Dinosaurs box art

Cardline: Dinosaurs

Players

2-8

Time

?-?

Age

7+

Weight

1.14

Rating

6.01

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Cardline: Dinosaurs offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While the easiness to learn score is relatively low, the game offers a good balance between ease of learning and depth. Overall, Cardline: Dinosaurs has a strong replayability score of 7.92, making it a game that can be enjoyed multiple times.

Luck profile

The final luck score for Cardline: Dinosaurs is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome being determined by a combination of player strategy and luck.

Overview

Cardline: Dinosaures is similar to Cardline: Animals — but with dinosaurs! It is a card game played with approximately 100 cards. Both sides of each card depict a dinosaur, its name, its geographic place, while its average length and weight are printed on only one side of the card. For each game, players decide before playing whether they're comparing dinosaur lengths or weights. At the start of the game, each player places a number of dinosaur cards on the table in front of her with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards. After placing the card, the player reveals the characteristics on it. If the card was placed correctly – that is, with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to her tableau. The first player to get rid of all her cards by placing them correctly wins.

Editions

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Credits

Designers

1
Frédéric Henry

Artists

1
Gaël Lannurien

Publishers

4
Bombyx GoKids ???? Hobby Japan Monolith Board Games

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