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Conquest Of The Fallen Lands
6.79
Tail Feathers
7.04Roll dice and choose how to use the results for tactical outcomes.
Spheres Of Influence: Struggle For Global Supremacy
7.91Negotiate deals and shifting promises to improve your position.
1841: Railways In Northern Italy
8.00Build routes and networks to connect locations efficiently.
The Few And Cursed
7.18Build a deck or pool that turns small actions into stronger combos.
Court Of The Medici
6.61Manage cards in hand to time plays, combos, and scoring windows.
Mint Delivery
6.19Move goods between locations while optimizing routes and timing.
Jenseits Von Theben
7.13
Speculation
6.67Remember hidden information and use recall to make better choices.
Meeple War
6.55Place workers to claim actions and turn resources into plans.
Tudor
6.85Place workers to claim actions and turn resources into plans.
Magna Grecia
6.57Build routes and networks to connect locations efficiently.
Tycoon
6.75Commit presence to key areas and fight for influence where it matters.
Horizons
6.80Place tiles carefully to build spatial scoring patterns.
Dracula
6.21Remember hidden information and use recall to make better choices.
Die Kutschfahrt Zur Teufelsburg
6.59Use clues and contradictions to deduce hidden information.
Gonzaga
6.60Build routes and networks to connect locations efficiently.
Nippon Rails
6.91Move goods between locations while optimizing routes and timing.
Metallum
6.99Commit presence to key areas and fight for influence where it matters.
Nightfall: The Coldest War
7.27Build a deck or pool that turns small actions into stronger combos.
Captains Of The Gulf
6.96Move goods between locations while optimizing routes and timing.
Ruhrschifffahrt 1769-1890
7.17Place workers to claim actions and turn resources into plans.
Biosphere
7.40Commit presence to key areas and fight for influence where it matters.
Junk Orbit
6.90Move goods between locations while optimizing routes and timing.