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Die Kutschfahrt Zur Teufelsburg box art

Die Kutschfahrt Zur Teufelsburg

Players

3-10

Time

?-?

Age

12+

Weight

2.07

Rating

6.59

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Die Kutschfahrt zur Teufelsburg has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a balanced level of player interaction.

Replay value

Die Kutschfahrt zur Teufelsburg has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Die Kutschfahrt zur Teufelsburg has a moderate level of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While there is some room for strategic decisions to influence the outcome and mitigate the effects of luck, the game still maintains a balanced mix of luck and strategy. Overall, luck plays a significant role in the game, but player decisions and strategy also have a substantial influence on the final outcome.

Overview

Die Kutschfahrt zur Teufelsburg is a 3-10 player card game. Turn actions: Trade Duel Pass Declare Victory by naming your team and who has the three items, starting with yourself If a trade is rejected that is the end of that player's turn. Duels: Beginning with the player to the attacker's left, players declare their support for attacker or defender in order. Apart from the attacker and defender, players can abstain. Victory: Declare Victory by naming your team and who has the three items, starting with yourself, then one by one. If you name players on your team incorrectly or they don't have the object(s) you lose.

Editions

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Credits

Designers

2
Michael Palm Lukas Zach

Artists

2
Eckhard Freytag Lukas Zach

Publishers

4
Adlung-Spiele GaGa Games Schmidt Spiele Swan Panasia Co., Ltd.