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Stop Thief
6.97Coordinate shared actions while clues or threats pressure the group.
12 Thieves
6.42Move forces between areas to control positions and pressure rivals.
Getaway Driver
6.58Cover spaces on a grid to build a spatial scoring plan.
Art Robbery
6.90Manage cards in hand to time plays, combos, and scoring windows.
The Big Score
6.99Push your luck for bigger rewards while risk keeps building.
Die Hard: The Nakatomi Heist Board Game
6.52Play event cards to drive map pressure and long-term timing.
Train Heist
6.44Coordinate with teammates to solve the game's shared challenge.
Chicken Heist
6.94Push your luck for bigger rewards while risk keeps building.
Gravediggers
5.74Use clues and contradictions to deduce hidden information.
Bankraub
6.32Build a deck or pool that turns small actions into stronger combos.
Sugar Heist
6.63Negotiate deals and shifting promises to improve your position.
The Plan
5.90Bluff, read opponents, and time reveals around hidden information.
Sky Heist
5.51Bluff, read opponents, and time reveals around hidden information.
Sinister Six
5.58Play disruptive cards to slow rivals and protect your own plan.