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The Plan box art
Rich game profile

The Plan

The Plan is a fast-paced, light, card-management game with set-collection goals. In this simultaneous-play game, players form teams of expert thieves and attempt to steal valuable treasures from the museum in a series of heists. Each round, new treasures become available. However...

Players

2-6

Time

20-40

Age

8+

Weight

1

Rating

5.90

Should this hit the table?

Quick read before the metadata.

The Plan has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, the game offers a good balance of player interaction.

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Plan has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, the game offers a good balance of player interaction.

Replay value

The Plan offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds even more content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, The Plan has a strong replayability score of 8.22.

Luck profile

The Plan has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The Plan is a fast-paced, light, card-management game with set-collection goals. In this simultaneous-play game, players form teams of expert thieves and attempt to steal valuable treasures from the museum in a series of heists. Each round, new treasures become available. However, treasures may be stolen only by experts in the specific field. The masterminds must try to assemble the best team to send in. The treasures collected range from valuable jewels, to ancient artifacts, to priceless paintings, so the team assembled must match the treasure available. To play, each mastermind commits to their team by choosing one card from their hand. These are called "plan cards", and they have a variety of experts on each card. Players keep their teams hidden until everyone is ready to reveal their cards at once. The smallest teams get to collect treasures first, but teams with more experts can collect more items. However, larger teams move slower, so treasures may not be available when they arrive. Teams with matching experts cancel each other out, so players must form the right teams, while also sending them in at the right time. The game ends when the treasures have been collected. Each item is worth victory points, and complete sets of any treasure earn extra bonus points. Whoever has the most points wins!

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