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Horrorclix
6.48Spend limited actions each turn to balance movement, setup, and scoring.
Unknown
7.55Coordinate shared actions while clues or threats pressure the group.
Wongar
6.29Commit presence to key areas and fight for influence where it matters.
Deathwatch: Overkill
7.04Roll dice and choose how to use the results for tactical outcomes.
Milito
6.75Build a deck or pool that turns small actions into stronger combos.
Kult
6.85
Wherewolf
7.41Use clues and contradictions to deduce hidden information.
Usps: The Great American Mail Race
6.70Build routes and networks to connect locations efficiently.
Soulgivers
8.22Move pieces across a map while planning position and timing.
Ventura
6.31Place tiles carefully to build spatial scoring patterns.
Yomi: Round 1
7.12Manage cards in hand to time plays, combos, and scoring windows.
Lie
6.22Bluff, read opponents, and time reveals around hidden information.
Hounded
6.61Remember hidden information and use recall to make better choices.
Axis & Allies Air Force Miniatures: Angels 20
7.14Maneuver forces across tactical or historical battle maps.
Nostra City
6.30Negotiate deals and shifting promises to improve your position.
Worldbreakers: Advent Of The Khanate
7.71Spend limited actions each turn to balance movement, setup, and scoring.
Kings: Tricktakers
7.75Play suited cards to win tricks and manage timing.
Pathogenesis
6.95Build a deck or pool that turns small actions into stronger combos.
Dust Warfare: Core Rulebook
7.51Spend limited actions each turn to balance movement, setup, and scoring.
Trader
6.52Coordinate with teammates around shared goals and table pressure.
Planet Of The Apes
6.88Coordinate with teammates to solve the game's shared challenge.
Mecanisburgo
6.53Place workers to claim actions and turn resources into plans.
Ramen! Ramen!
6.99Push your luck for bigger rewards while risk keeps building.
Bahamas
6.44Bluff, read opponents, and time reveals around hidden information.