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Bahamas box art
Rich game profile

Bahamas

The holdup was perfect... A sound plan! Millions in a bag, fleeing by plane, yes, really, a sound one. Everyone begins to relax, but suddenly the engine sputters! Then the plane begins to fall... Yes, the holdup was perfect and they had anticipated everything — everything but eno...

Players

4-8

Time

30-45

Age

10+

Weight

1.33

Rating

6.44

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

Bahamas offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value. The game also provides deep strategic possibilities and scales well with different player counts. While it may not be the easiest game to learn, it offers a good balance between depth and accessibility. Overall, Bahamas has a strong replayability score of 7.74.

Luck profile

The final luck score for Bahamas is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The holdup was perfect... A sound plan! Millions in a bag, fleeing by plane, yes, really, a sound one. Everyone begins to relax, but suddenly the engine sputters! Then the plane begins to fall... Yes, the holdup was perfect and they had anticipated everything — everything but enough parachutes to go around... Play your role amongst ten characters in Bahamas and steal, lie, threaten, do everything you can to get the biggest part of the loot and land safely! In more detail, each player receives a character sheet at random (each with a different special power), along with one starting card, one action card, and two cash cards. Among these starting cards are 2-5 parachutes (depending on the number of players), and you'll want one of these to survive at game's end! Use a number of dice equal to the player count minus one. Choose a starting player at random. This player rolls all the dice, uses one of them (drawing an action or cash card, stealing an action or cash card from an opponent, or using their special power), then they choose the next player who will take a turn. Once all the dice have been used, whoever didn't get to use a die becomes the starting player for the next round. A "Crash" card is shuffled into the bottom four cards of the action deck, and when it's drawn, everyone without a parachute — or the lifeboat hiding in the action deck — plunges to their death. Whichever surviving character has the most money wins! Alternatively, if one player collects the three different FBI cards prior to the crash, this player manages to land the plane safely, bust everyone else, and win!

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Editions

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Credits

People and publishers

Designers

1
Nicolas Normandon

Artists

1
Pierô

Publishers

1
Matagot

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