Table feel
Lie has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is minimal emphasis on cooperation in the game.
Players begin the game with 5 cards and they choose which number on each card they will use to bluff and win the round. During a round, each player must either make a bid of how many of a certain die they believe are shared amongst all players chosen dice -OR- call the previous p...
Players
2-6
Time
?-?
Age
12+
Weight
1.42
Rating
6.22
Should this hit the table?
Lie has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is minimal emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Lie has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is minimal emphasis on cooperation in the game.
Lie has a high variability gameboard, with different experiences offered each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate. Lie scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering depth while still being accessible. Overall, Lie has a strong replayability score of 7.65 out of 10.
Lie has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but luck still plays a significant role. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Players begin the game with 5 cards and they choose which number on each card they will use to bluff and win the round. During a round, each player must either make a bid of how many of a certain die they believe are shared amongst all players chosen dice -OR- call the previous player's bluff and say, "LIE!" The loser of the round may only draw back up to 4 cards next round and play continues until just one player remains! There are several unique aspects to this 30-card mini micro game: 1. Players choose which dice they will bid and bluff with each round. 2. Each player holds extra hidden information based on which dice they DIDN'T use for the round. 3. The first player to bid in a round must choose which direction the bidding will proceed in. 4. 2 to 6 Players can play! 5. Several variants included. Number 6 in the Pack O Game series.
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