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Wargame Design
7.53Maneuver forces across tactical or historical battle maps.
Mixtape Massacre: Escape From Tall Oaks
7.48Move forces between areas to control positions and pressure rivals.
Sign Of The Pagan
7.03Maneuver forces across tactical or historical battle maps.
The Battle Of Prague
6.35Maneuver forces across tactical or historical battle maps.
Empires & Alliances
7.75Maneuver forces across tactical or historical battle maps.
Knockout
6.84Manage cards in hand to time plays, combos, and scoring windows.
Starfight
7.04Maneuver forces across tactical or historical battle maps.
Kharkov 1943: Le Coup De Maître De Von Manstein
7.22Maneuver forces across tactical or historical battle maps.
Apba Pro Hockey
6.38Roll dice and choose how to use the results for tactical outcomes.
Bastogne: The Desperate Defense, December 1944
6.36Maneuver forces across tactical or historical battle maps.
Fatal Alliances Ii
6.72Maneuver forces across tactical or historical battle maps.
Norway 1940
7.44Maneuver forces across tactical or historical battle maps.
Rapid Fire! (second Edition): Fast Play World War Two Wargames Rules
7.32Maneuver forces across tactical or historical battle maps.
Bloqs
6.15Draft from shared options to assemble a plan over successive turns.
Ball Park Baseball
7.63Roll dice and choose how to use the results for tactical outcomes.
Rebels And Patriots: Wargaming Rules For North America
7.68Maneuver forces across tactical or historical battle maps.
Eden: Survive The Apocalypse
7.76Compete for contested options while managing cost and timing.
The First Arab-israeli War
6.57Maneuver forces across tactical or historical battle maps.
A Splendid Little War: The 1898 Santiago Campaign
7.26Maneuver forces across tactical or historical battle maps.
Doxie Dash
6.56Push your luck for bigger rewards while risk keeps building.
Ether Wars
6.33Place workers to claim actions and turn resources into plans.
Foosball Tabletop Soccer
6.39Use physical skill and timing to pull off the key moves.
Dungeon Duel
7.26Collect matching sets while timing when to score or trade them.
7 Islands
6.77Place workers to claim actions and turn resources into plans.