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Princess Jing
6.36Bluff, read opponents, and time reveals around hidden information.
Fighters Of The Pacific
7.99Maneuver forces across tactical or historical battle maps.
Ideology: The War Of Ideas
6.14Commit presence to key areas and fight for influence where it matters.
Terrace
6.38Move pieces across a map while planning position and timing.
Dawn Patrol: Role Playing Game Of Ww I Air Combat
6.96Maneuver forces across tactical or historical battle maps.
Monuments: Wonders Of Antiquity
6.41Commit presence to key areas and fight for influence where it matters.
Agamemnon
6.68Commit presence to key areas and fight for influence where it matters.
This Guilty Land
7.53Play event cards to drive map pressure and long-term timing.
Thunder In The Ozarks: Battle For Pea Ridge, March 1862
8.21Maneuver forces across tactical or historical battle maps.
Squaring Circleville
7.09Commit presence to key areas and fight for influence where it matters.
One Card Dungeon
6.80Move pieces across a map while planning position and timing.
Gulf Strike
6.68Play linked scenarios where mission goals shape each session.
Voyage Of The B.s.m. Pandora
6.84Move pieces across a map while planning position and timing.
Dune: The Dice Game
6.80Bluff, read opponents, and time reveals around hidden information.
One Zero One
6.44Commit presence to key areas and fight for influence where it matters.
Heroes Of Stalingrad
8.18Move pieces across a map while planning position and timing.
Robot Turtles
5.94Move pieces across a map while planning position and timing.
Fleet Commander: 1 – Ignition
7.66Move pieces across a map while planning position and timing.
Sternenhimmel
6.56Bluff, read opponents, and time reveals around hidden information.
La Marche Du Crabe
6.72Coordinate shared actions while clues or threats pressure the group.
Dwar7s Winter
6.78Build a deck or pool that turns small actions into stronger combos.
Funkoverse Strategy Game: Golden Girls 100
7.05Move pieces across a map while planning position and timing.
Zoo Break
7.85Coordinate shared actions while clues or threats pressure the group.
Master Of The Galaxy
6.60Build a deck or pool that turns small actions into stronger combos.