Table feel
Moderate level of player interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to each other's actions, but there is limited emphasis on cooperation.
From Pyramid's Industry News, October 10, 2003: Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely unde...
Players
2-5
Time
?-?
Age
12+
Weight
2.75
Rating
6.14
Should this hit the table?
Moderate level of player interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to each other's actions, but there is limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of player interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to each other's actions, but there is limited emphasis on cooperation.
Ideology: The War of Ideas has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.
Ideology: The War of Ideas has a relatively low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
From Pyramid's Industry News, October 10, 2003: Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth. Each Ideology will use economic, cultural, and military influence to bring countries under control. If a player has influence in a country in which you have influence, you can both engage in economic, cultural, and military conflict (depending on your diplomatic stance toward each other) to knock out your opponent's influence. You can also purchase Advancements like Propaganda, Tactics, etc. to make it harder for an opponent to conflict you or to make it easier for you to influence a country. The goal is to posses a Global Influence of 12 or more. Components: 12" × 24" color world paper map (used as reference mostly.Deleted from the second edition) 5 Ideology cards 43 Region cards 225 Influence cards 85 Advancement cards 125+ counters
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.