ABG All Board Games
This Guilty Land box art
Rich game profile Overall rank #6170

This Guilty Land

This Guilty Land is a game about the political struggle over slavery in the United States in the decades prior to the American Civil War. The two players each represent an abstract idea - Justice and Oppression - while a third, non-player faction, Compromise, both helps and hinde...

Players

2

Time

?-?

Age

?+

Weight

3.47

Rating

7.50

Overview

What ABG knows about this game

This Guilty Land is a game about the political struggle over slavery in the United States in the decades prior to the American Civil War. The two players each represent an abstract idea - Justice and Oppression - while a third, non-player faction, Compromise, both helps and hinders them while seeking, insidiously, to maintain the untenable and abhorrent status quo. This is a card-driven game, but it's a rather atypical variation on that form. An Events Display contains cards belonging to both players and is public information. Cards played from the Events Display have effects depending on the type of card, and many cards can be placed into a player's Reserve, where they can be used throughout the game to take other sorts of actions. The size of one's Reserve is limited to the player's Organizational Capacity. This Capacity can be increased over the course of the game and also influences the strength of a player's actions, the minimum number of their cards drawn into the Display, and victory point opportunities. The game is asymmetrical in that each player's mix of cards within the deck either play to their strengths or emphasize their weaknesses. Like many of Ms. Holland's games, it is about deadlock, with each side countering the other until one of them blinks. Advantages multiply over time and a single mistake might make your position irrecoverable. Tempo and momentum are terribly important because, at its heart, this is a racing game. Both players score victory points for passing laws and forming political parties, and Justice scores victory points for growing support for their cause. Assuming neither player wins an instant victory by dominating the laws or reducing their opponents support to zero, the game ends when either the supply of victory points or the deck of cards is exhausted, and the player with the highest score wins. When the game ends, the American Civil War begins: the game's argument is that the Civil War was both inevitable and necessary, and through its mechanisms, the game seeks to illustrate why that is the case while still providing a deep and engaging play experience. -description from publisher

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.