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Romans Go Home!
5.95Draft from shared options to assemble a plan over successive turns.
Cards Against Humanity
5.78Manage cards in hand to time plays, combos, and scoring windows.
Tiny Epic Crimes
6.96Coordinate shared actions while clues or threats pressure the group.
Stuffed
6.84Roll dice and choose how to use the results for tactical outcomes.
Kittin
6.24Use physical skill and timing to pull off the key moves.
Hike
6.77Build patterns from chosen pieces to unlock scoring opportunities.
Chamber Of Wonders
7.13Place workers to claim actions and turn resources into plans.
Davy Jones' Locker: The Kraken Wakes
8.51Coordinate with teammates to solve the game's shared challenge.
Sons Of Faeriell
6.97Move pieces across a map while planning position and timing.
Golems
6.34Collect matching sets while timing when to score or trade them.
Yardmaster Express
5.77Collect matching sets while timing when to score or trade them.
Cat Rescue
6.61Coordinate with teammates to solve the game's shared challenge.
Commands & Colors Tricorne: Jacobite Rising
8.22Maneuver forces across tactical or historical battle maps.
Kapow!
7.50Roll dice and choose how to use the results for tactical outcomes.
Twinkle
6.87Roll dice and choose how to use the results for tactical outcomes.
Ignite
7.45Build a deck or pool that turns small actions into stronger combos.
Arena Rex
8.30Roll dice and choose how to use the results for tactical outcomes.
Jungle Ascent
6.39Move pieces across a map while planning position and timing.
Shards Of The Jaguar
7.99Use clues and contradictions to deduce hidden information.
Shadow Throne
6.49Draft from shared options to assemble a plan over successive turns.
1918: Brother Against Brother
7.33Maneuver forces across tactical or historical battle maps.
The Red Dragon Inn 8: Pub Crawl
8.19Bluff, read opponents, and time reveals around hidden information.
Crossroads Of Heroes
7.15
Mountaineers
6.69Build patterns from chosen pieces to unlock scoring opportunities.