ABG All Board Games
Golems box art
Rich game profile

Golems

In Golems, you will need to collect resources and summon Golems to score victory points while trying not to be anticipated by your opponent. You will take alternating turns. During each turn you collect cards from the grid by using your Gems and choosing how to use the collected...

Players

1-2

Time

?-?

Age

14+

Weight

1.75

Rating

6.34

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a focus on strategic depth and frequent player awareness.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a focus on strategic depth and frequent player awareness.

Replay value

Golems has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. Golems scales well with different numbers of players without compromising its appeal or balance. While the game is not the easiest to learn, it offers a good balance between easiness and depth. Overall, Golems has a strong replayability score of 7.9.

Luck profile

Golems has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Golems, you will need to collect resources and summon Golems to score victory points while trying not to be anticipated by your opponent. You will take alternating turns. During each turn you collect cards from the grid by using your Gems and choosing how to use the collected cards to maximize your strategy. There are 3 types of cards: Golem cards, Gem cards, Rune cards. To pick a card from a row that contains 3 cards, place a Gem from your reserve on each of the 2 undesired cards and then take the card. To pick a card from a row that contains 2 cards, move the Gem from the desired card to the undesired card. To pick the last card of a row, collect the Gems and then take the card. Immediately refill the row with 3 new cards from the deck. During your turn: - You may use a Golem card as a resource by placing the card upside down in front of you. - You may summon a Golem if you have all the resources needed to do this, by placing the card face-up next to your resource cards and by discarding 1 to 3 cards with the matching resources of the Golem you want to summon. Tuck the cards under the summoned Golem. These resources cannot be used anymore, but each card will score 1 point at the end of the game. - You may use a Rune card as a resource. - You may take a Rune card in hand and use it to score additional points, but only if you have at least 3 Gems in your reserve and pay 1 Gem to the supply. - You may take a Gem card in hand to gain the bonus shown on the card. - You may take a Gem card to gain set-collection points by placing the card face-down next to your Rune cards and creating Gem dust. The game ends when you are not able to refill a row with new cards. Score 2 points for every summoned Golem, 1 point for every card under your summoned Golems, additional victory points for your collected Gem dust symbols, and additional points depending on your Rune cards in hand. Whoever has the most points, wins. In the case of a tie, whoever collected the most points for their summoned Golems wins.

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