Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Shadow Throne takes place in the Aclysmian empire, where the kingdom and royal family are torn apart in a bitter civil war. King Kyros clings on to power by any means necessary; his estranged Queen Eleftheria has joined a rebellion of conquered people; and their daughter, Princes...
Players
3-5
Time
?-?
Age
14+
Weight
1.93
Rating
6.49
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Shadow Throne has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
The final luck score for Shadow Throne is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Shadow Throne takes place in the Aclysmian empire, where the kingdom and royal family are torn apart in a bitter civil war. King Kyros clings on to power by any means necessary; his estranged Queen Eleftheria has joined a rebellion of conquered people; and their daughter, Princess Beatus, has rejected both of her parents to fight alongside the church. The players, as members of a secret society, wield great influence over the destiny of Aclysmia, but their job is not to set things right. They just want be on the winning side when the fighting ends. By weaving Machiavellian alliances and determining the outcome of crucial battles, they accrue influence for when the war finally resolves. Shadow Throne is played over the course of several battles. To start each battle, players gain control over characters from the warring factions by drafting a hand of cards. Next, players simultaneously play cards from their hands to determine which faction wins the battle. Players can freely switch alliances, playing cards from any faction. After the battle is fought, the faction with the most power wins, and players who played cards from that faction collect influence points. Once one player has collected enough influence, the game ends.
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